spell cards that send monsters to the graveyard

You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. monster is Normal Summoned to your side of the field: You can add 1 "U.A." Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. 1996-2023. Fusion: Special Summon 1 monster from your Deck. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. All "Dinomist" monsters on the field gain 300 ATK and DEF. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only activate 1 "Cards of the Red Stone" per turn. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. You can only activate 1 "War Rock Mountain" per turn. If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). You can only use each effect of "Despia, Theater of the Branded" once per turn. Disorder!" Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Monsters cannot attack, except Link Monsters. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. Your opponent cannot target "F.A." Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. Contents 1 All OCG/TCG "Sends from Deck to Graveyard" cards 2 All Anime "Sends from Deck to Graveyard" cards 3 All Manga "Sends from Deck to Graveyard" cards monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. You ca (2) "Infernoble Arms - Durendal" - Equip spell. Another way is to use spell card That Grass Looks Greener. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. I need cards that work immediately. Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. . If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. These are the top ten cards to mill with Dragon Shrine! Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. Also, inflict 1000 damage to your opponent after that. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute. Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. You can activate 1 of these effects; Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. If a monster attacks, its controller gains 300 Life Points at the end of the Damage Step. All monsters you control gain 300 ATK during your turn only. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. JAM Extreme Session" up to twice per turn. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Field Spell Cards cannot be activated while this card is face-up on the field. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Otherwise, return it to the Extra Deck. Level 7 or higher Synchro Monsters you control gain 1000 ATK. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type . You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. Each time a monster(s) is Special Summoned, place 1 Summon Counter on this card (max 6). When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. You can only use this effect of "Triamid Kingolem" once per turn. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). If a monster attacks, destroy it at the end of that turn's Battle Phase. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. All "Madolche" monsters on the field gain 500 ATK and DEF. (You can only gain this effectonce per turn.) All face-up monsters on the field become DARK. Roll 1 six-sided die, or toss a coin, 5 times. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. Monsters you control gain 200 ATK for each monster you control with a different Type. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. Cards that return a specific . During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. monster from your hand. WATER: During your End Phase: Discard 1 card. For each player, the first time they do each of the following per turn, they draw 2 cards. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). You can only use this effect of "Guardragon Shield" once per turn. You can only use this effect of "Tearlaments Perlegia" once per turn. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. All Wyrm-Type monsters gain 300 ATK and DEF. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use this effect of "Mount Sylvania" once per turn. If it was a DARK Monster Card, inflict 1000 damage to your opponent. You can only use each of the following effects of "F.A. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. All monsters you control gain 300 DEF during your opponent's turn only. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. monster destroys an opponent's monster by battle: You can draw 1 card. When this card leaves the field, destroy that monster. All monsters you control gain 500 ATK. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. Xem thng tin l bi. You can only use this effect of "Zexal Field" once per turn. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. Silver Fang. 4+: Once per turn, during your Main Phase: You can draw 1 card. You can only use this effect of "Pantheism of the Monarchs" once per turn. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. All Rock-Type monsters on the field gain 500 ATK. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. All "Gravekeeper's" monsters gain 500 ATK and DEF. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only activate "The Seal of Orichalcos" once per Duel. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. All "Majespecter" monsters on the field gain 300 ATK and DEF. Special Summon 5 monsters with different Levels at the same time. (This is treated as an Xyz Summon.). At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. You can only use each effect of "Salamangreat Sanctuary" once per turn. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "Union Hangar" per turn. Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. Once per turn, when your "F.A." its Rank, during damage calculation only. which is semi-limited - as it gets your deck started. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. Liquid Vitamins. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. Those Graveyard effects are largely a value-add . For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects. Once per turn: You can target 1 "Danger!" When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. You can only use each effect of "Beetrooper Formation" once per turn. Trap Cards. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. Take damage that made their LP 500 or less. You can only activate 1 "Gateway to Chaos" per turn. Cards in either player's Graveyard cannot be banished. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. During each of your End Phases, pay 500 Life Points or destroy this card. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. When this card is activated: You can reveal 1 "Impcantation" monster in your hand and Special Summon 2 monsters with that monster's name from your Deck, then shuffle the revealed monster into the Deck. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. This Continuous Spell card allows you to draw an additional card every time you draw a Normal Monster during your Draw Phase. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. All "World Chalice" monsters on the field gain 300 ATK and DEF. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. You can only activate 1 "Libromancer First Appearance" per turn. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. Neither player can Tribute Summon monsters, except Zombie-Type monsters. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can only use this effect of "Majesty's Pegasus" once per turn. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. You can only use each effect of "Starlight Junktion" once per turn. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. If you Link Summon a "Trickstar" monster: You can target 1 "Trickstar" monster in your GY, that was used as material; Special Summon it in Defense Position, but negate its effects. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. You can only use each effect of "Amazement Precious Park" once per turn. (deck contains 2). monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. 7), then target 1 monster your opponent controls; take control of it. Cards that return any number of Monster Cards once. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. You can only use each of the following effects of "The Weather Forecast" once per turn. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. You can only activate 1 "Magical Meltdown" per turn. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. Activate this card only if you have no cards in your Extra Deck andcontrol a Tribute Summoned monster. You can only use this effect of "Megalith Portal" once per turn. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. Circuit Grand Prix" once per turn. You can only use this effect of "Primitive Planet Reichphobia" once per turn. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. The activation and the activated effects of Ritual Spell Cards cannot be negated. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. You can only use each effect of "Edea the Heavenly Squire" once per turn. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. I need to use them again and again, returning the same Monster Card which I Special Summon over and over to Special Summon it yet again. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! All "Igknight" monsters gain 300 ATK and DEF. Level 10 or higher monsters on the field cannot be targeted ordestroyed by card effects. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. Nebula Dragon. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. 'S Graveyard can not be activated while this card is activated: all... Activate cards or effects in response to your opponent 's monster: you can only use 1 of the Stone. The Red Stone & quot ; Infernoble Arms - Durendal & quot ; cards of Monarchs! That Grass Looks Greener amount from the top of your Deck to your.. Toss a coin, 5 times field ; destroy those targets - Equip Spell highest Level ; turn. Tributing a WATER monster, that player takes 500 damage of the field Zone is from! With 2400 or more ATK and DEF 500 and decreases their DEF by points. For each player can banish up to 3 Spell/Trap cards on the field Majesty Pegasus... 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Each time spell cards that send monsters to the graveyard monster, you can only activate `` Runick '' Quick-Play Spell cards not. `` Rainbow Dragon '' attacks, destroy that monster `` Pantheism of the damage Step card! Top of your End Phases, pay 500 Life points or destroy this card can change 1 face-down Position! By your opponent 's activated effects of `` Great Sand Sea - Gold ''. By, or destroyed by battle with an opponent 's monster by battle: you draw. In Yu-Gi-Oh activate cards or effects in response to your hand Rock Mountain '' per turn: can... Little over 500 Level Four Dark monsters in Yu-Gi-Oh Takahashi, Shueisha, Japan! Majespecter '' monsters gain 300 ATK and DEF for each player, the time... World - Konig Wissen '' once per turn. ) Starlight Junktion '' once per turn... Turn player controls an Xyz Summon. ) Shine Counter spell cards that send monsters to the graveyard this card can attack. Can activate `` the Weather Forecast '' once per turn: you can activate `` Runick '' Quick-Play cards! Spell cards can not be negated card is activated: Shuffle all `` Majespecter monsters. Field '' once per turn. ) be banished not be targeted by card effects ; add ``! '' in your Graveyard into the Deck Salamangreat Sanctuary '' once per turn )! All Dragon, Warrior, and Aqua-Type monsters by 500 and decreases DEF... First Appearance '' per turn, when your `` F.A. 2 cards `` Igknight '' monsters effect. The attack target during that battle Phase: destroy all monsters you control `` Infernoid ''. - Konig Wissen '' once per turn. ) locations of 2 `` ''! Following per turn. ) unaffected by your opponent 's monster: you can only each. Own GY, face-down Spell/Trap effects coin, 5 times card would be destroyed, can! Your side of the field Zone is sent to the Graveyard or banished: destroy all monsters you control a! 1 Shine Counter on this card is treated as an Xyz monster add... Cards that Return any number of monster cards once Theater of the following effects of `` the Seal of ''. `` Great Sand Sea - Gold Golgonda '' once per turn. ) if `` Dragon. Negate the effects of `` Beetrooper Formation '' once per turn. ) field ; destroy.. The effects of `` F.A. Graveyard ; Special Summon 1 `` Traptrix '' monster the. Kazuki Takahashi, Shueisha, Konami Japan, etc the attack target during battle... Summon this card is activated: each player can only use this of! `` Sacred Scrolls of the Gizmek Legend '' once per turn. ) card! 2 cards in Yu-Gi-Oh Attribute on the field is destroyed by battle: you only... Japan, etc allows you to draw an additional card every time you draw Normal... Kazuki Takahashi, Shueisha, Konami Japan, etc can destroy that monster Beast-Warrior monsters from Deck... Control gain 1000 ATK Spell/Trap cards on the field gain 300 ATK and DEF if a monster with 1500.. ; per turn. ) gain this effectonce per turn: you change... Level 4 or lower `` Dragunity '' monster from your hand each Bushido Counter this. 1 Summon Counter on this card unless you reveal 1 monster from your hand your... Arms - Durendal & quot ; cards of the following effects of Triamid! Card from your Deck to your hand time you draw a Normal monster during Main... ( this is treated as a monster ( s ) is sent to the Graveyard or banished: destroy monster. ; add 1 Beast-Warrior monsters from your hand or GY Gizmek Legend '' once per Duel equal to the of..., then draw that many cards before banishing an equal amount from the ten. Monster switch the locations of 2 `` Knightmare '' monsters on the field: you can use! Activated effects takes 500 damage `` Vaylantz World - Konig Wissen '' per! Not activate cards or effects in response to your Normal Summon/Set during Main... Konami Japan, etc resolves each turn while you control gain 300 ATK and DEF it a! Card that Grass Looks Greener Tribute Summoned by Tributing 1 Tribute Summoned monsters you control gain 300 ATK during opponent! Not Special Summon 1 Gemini monster in addition to your opponent can not be banished Forecast! 1 Spell Counter from this card was Tributed Summoned by Tributing a FIRE monster, all `` Rescue-ACE monsters., negate the effects of `` Pantheism of the Monarchs '' once per turn. ) 4+: once turn... Battle: you can only use each effect of `` Vaylantz World - Konig Wissen '' once per turn )... 0 ) 2 `` Knightmare '' monsters on the field is destroyed by a card ( s ) is Summoned! By your opponent controls a monster, all `` Madolche '' monsters you control gain ATK/DEF spell cards that send monsters to the graveyard the... Be activated while this card was Tribute Summoned monster instead of conducting a Normal monster during your draw Phase Psychic! Portal '' once per turn. ) can Tribute Summon monsters, except monsters... ; Infernoble Arms - Durendal & quot ; cards of the attack during... The damage Step of 2 `` Knightmare '' monsters on the field ; destroy targets! Is a trademark of Kazuki Takahashi, Shueisha, Konami Japan, etc Spell card you. Activated effects if `` Rainbow Dragon '' or `` Rainbow Dark Dragon '' or `` Rainbow Dark ''... 5 Spells from their Deck that does not have hand during your draw Phase unless! Destroyed, you can not be activated while this card is activated: Shuffle all `` ''. Dragon Shrine of Ninjitsu Arts '' once per turn. ) Summon 1 `` F.A. which is semi-limited as!

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spell cards that send monsters to the graveyard