tough love arena mods

EBF2 Mobile Version: Longer combos can still be bursted, Training: With hitboxes on, you can now see how many juggle points remain during a combo, Debug Tools: Fixed issue with inner menu navigation, Options: Removed "Unload Stale Sprites" until it can be further tested and debugged, Debug Tools: Merged public and private debug tools into one ugly menu, Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8, Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2, Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely, Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit, Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end, Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable), Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%, Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox, Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback, Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish, Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames, Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames, Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. NOTE: Startup normally cannot be thrown. This defaults to your Review Score Setting. IF YOU DONT MAKE CHECK IN, YOU DONT MAKE IT TO TOURNEY!! Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. Gameplay should be unaffected. Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. 18% The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam. You can still vortex with meter or corner. If you want your character to be invisible, either use (sprite: undefined) or remove the sprite line entirely, Modding: RemoteAnimationConfig.sprite is now optional, Maintenance: Added mechanism to temporarily disable certain menus in the event of outages or special occassions, Maintenance: Fixed debug tools related to character selection, Frame Data: Projectile frame data is now listed separately, with new notes explaining which moves create them, Modding: Projectile config has been moved out of FrameConfig to the top level. Will it be once it becomes a beta branch? They may return later this month stay tuned! https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. -Added new attack by 6a, Elbow. Menu: Moved player count to bottom left as part of prep for Ranked, Tutorial: Added Multi-Slap to Noodle/Rice Character Guides, Mobile: Tabbing out to a different app/page will now mute the volume until tabbing back in, Lobby: Host message now has a max character limit of 30 to prevent breaking the UI, Lobby: Fixed bug where no music would play in the Lobby screen after finishing a match, Stats: Fixed bug where global stats could appear as decimals, Win Screen: Improved issue with random "dead pixels" that would appear on the win screen, Animation: Screen shake has been reverted, > After mixed feedback from players, we are looking to make it more contextual + add the ability to disable it entirely, Finish cleaning up April Fools code and assets, > This is a standalone version of the Aprils Fools patch, preserved for posterity, > This version does not have Online and will not be updated, Lobby: Added fullscreen, sound toggle, and version display to Lobby view, Lobby: Added free-text message so host can communicate rules, Lobby: Added button to show/hide the ID to help streamers prevent unwanted guests from joining, Mobile: Reverted changes made to touch controls in 0.44.5 until a fix is found for user reported bugs, Online: Fixed bug where the Emote button wasn't showing up during Character Select, Training: Adjusted random block logic to improves randomness during a block string, Balance changes have been made for all six characters, A few Easter Eggs have been thrown in as well. Online: Calibration now occurs before every match, preventing desyncs during long Casual/Private sets, Menu: Fixed bug where it wouldn't notify you there was a new version live if you stayed in certain Online menus, Training: Added "Infinite Meter" option for practicing impossible combos with 3+ RAPIDs, Training: Added grey hitbox colors for Armor and Anti-Air-Armor frames, Casual Match: Added a Confirm screen with "Estimated Frame Delay", > This should match the recommended input delay after calibration, > Note: the recommended input delay on the Character Select never goes below 3, > This is a test for a similar feature in the upcoming Ranked Mode. Fun fact; Los Angeles doesn't look this pretty. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. What is Patreon? It also introduced undesirable play patterns in the form of long, pseudo-true blockstrings against Pork. The game has crashed. should wait to see if the game progresses further in development. Changed Frenzy damage to be fixed to 200. Now they download only when needed (like sprites), Changed Victory music (bell + stringer) to use Music volume instead of SFX, Fixed bug where karaing could play two sound clips, Added a small buffer before showing KO + playing the bell to help prevent KO rollbacks, Replaced infinite time option with 150 seconds (infinite time outside of Training/Tutorials could cause performance issues and replay bugs), Lobby: Spectators receive inputs in larger batches + a little later. We are sad to remove the "custom combo" nature of Onion's parry, and are open to restoring it in the future if we can find another elegant way to cap the max damage. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All trademarks are property of their respective owners in the US and other countries. All rights reserved. Hey guys check out the TRIUMPH NEW WINTER STRONGHOLD MAP VIDEO, Silent Hill Texture Pack request to port it to 1.19.3 plus 2 questions. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). Let's set up a tournament and invite them! This version of the game is unbalanced, dumb, and filled with in-jokes. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. EBF5 iOS Version: vs Frenzy startup), Maintenance: Rewrote platform detection and behavior for WIP mobile apps, Maintenance: Added more options to asset loading for WIP mobile apps, Gameplay: Throws (including Caber Toss) are now throwable during startup, Buffed Beef/Pork: Heavy Punch damage increased 80 > 90, Adjusted Beef/Pork: Heavy Punch pushback reduced 0.3 > 0.2, Palm pushback increased 0.3 > 0.4, Nerfed Beef/Pork: Heavy Punch advantage on hit reduced +7 > +5 (removes Heavy Punch > Gutpunch link), Nerfed Beef/Pork: Uppercut now slides forward during recovery, making it easier to punish optimally on block, Nerfed Beef/Pork: Uppercut recovery increased 30 > 34 to prevent new forward slide from enabling certain mid-screen juggles, Nerfed Onion/Garlic: Walk backward speed decreased 0.06 > 0.05 (Meat is 0.04 and Carb is 0.035), Adjusted Garlic: Sneak now dives in at an angle, landing closer to the opponent and preventing whiffs, Combo Trials: Beef and Pork have been updated, Lobbies: Added HOST button to allow the host to promote someone else w/o leaving the lobby, Lobbies: The SWITCH button has been removed and replaced with clicking on the status (e.g. Existing mods will receive the sound of their base character, Modding: Added "impactType" to AttackConfig, which dictates which sound/particle effect to play on hit, Modding: Removed "noImpact" from AttackConfig. This makes it easier to identify yourself within a lobby, with the fail-safe that if you pick an unsuitable nickname, the host can always kick you, Lobbies: Nicknames are saved as a local setting. checking SequenceIds and invalid types) will only run in the ModMenu, and not when loading mods. You can now perform all essential game functions with just your controller! Select one of the following categories to start browsing the latest GTA 5 PC mods: what happened to the original one without wov can you put it pack up please that one was so sick. Tough Love Arena April Fools 2021 This is Tough Love Arena as it existed on April 1st, 2021, preserved for posterity. Fixed bug where default keys controls conflicted with custom controls in menus. Play Now! Gallery. About: Added link to the new events page: Menu: Added a few solutions for common network problems to the FAQ, Menu: Fixed bug where you could not Emote using the keyboard on a few menus, Training: Separated settings for P1 vs P2 blocking, with P1 defaulting to Enabled and P2 defaulting to Auto, Maintenance: Added stats to track usage of Block List, Online: Added "Block List" to Casual Match, > You can now block players for 24 hours at the match confirmation screen, > This allows you to stop endlessly rematching against the same opponent, > You must be logged in to block. Existing mods will be converted to (impactType: "none"), Modding: Existing mod attacks with (damage >= 100) will be converted to (impactType: "large"). Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. With that + the meaty change, Hopkick can now link into Flick at max range, Nerfed Onion: Frame advantage on hit and block slightly decreased +4 > +3 and -4 > -5 respectively, Lobby: Don't change player order if only two fighters, Lobby: ID is now hidden when the lobby is locked, Lobby: Fixed bug where Controls Reminder appeared while Spectating, Fixed bug where you could join a broken "default lobby" by entering an empty ID, You can make a private lobby to spectate matches with your friends or host a tournament, Players can switch between winner-stays-on fighting or full-time spectating, The host has additional controls for locking a lobby (nobody new can join) and kicking players. This project is built in Minecraft PE, So the tallest building is only about 120 meters. Spectators should now be 4-5 seconds behind and experience minimal rollbacks, > If one of the active players disconnects (eg: closes browser), everyone will get kicked back to lobby instead of getting stuck, > Common errors are now explained with a popup, Training Mode > Blocking Setting now applies to both characters for more control while recording, Fixed bug where the "same color prevention" system wasn't working for Lobby spectators, You now must agree to the EULA everytime you log in to your account, Added green/red color to buttons on EULA to make it clear which is confirm vs deny, Additional refactoring of online play modes, > Casual has been split from Private / Lobby matches in preparation for Ranked, > Gameplay should not be affected. Events. You can download the latest version of Tough Love Arena via GitHub Releases. Frame 6, active 2 frames, recovery 8 frames. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. Click. -(b > b >) 6b sends at high angle, can follow up much better -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Removed Birthday patch. prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. This will prevent unnecessary requests for both the user and TLA servers. @ArmaniAdnr lmao wtf? And hey its a big fuck you to so many poverty sticken gamers who just wanna see how cool your work is. Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=iP5KWaI5HVrcZKZQIJ77JzeLDcrTg-c2kgLqE1e9ARYRNPlj,//www.planetminecraft.com/css/editor.css?v=ymlnrj3DuhK1DstkioFHHByaHh6pvTAIYMLV2LBjI4pgfvZj, How to install Minecraft Maps on Java Edition, Put a picture Of The Cecil Hotel in the map the Address is. @armaniadnr Could you give me the link to your discord? Hello, Guest! Please refresh the page. Therefore, this buff has been reverted, Character Select: Fixed bug where unlocked flavors could not be chosen, Character Select: Restyled the flavor select to include the flavor name and a wider preview, Character Select: You now see all of the flavors all the time. April Fools balance changes) will still require manual patching, Pork: Caber Toss now has shorter range, but after a brief pause, runs forward for a hug, Pork: Caber Toss active frames increased 10 > 64, Pork: Caber Toss recovery frames increased 10 > 15, Pork: Caber Toss reach changed from 0.6 to a starting range of 0.2 and max range of 3.85 (about half screen), Gameplay: Fixed bug where the "READY" sfx would not play after Round 1, Gameplay: The first round in a set now plays a short falling in animation, Play Online: Added quick fading animation when quitting back to Character Select, Play Online: Now when you are disconnected, there is a 2 second window where inputs are ignored so you can see the error w/o exiting accidentally, Welcome: The splash screen only has a minimum load time the first time, and afterwards will go the menu ASAP, Event Mode: Pressing Heavy at Character Select bounces back to Welcome screen (previously did nothing), Event Mode: Added instructions to Debug Tools > Event Mode DIP Switch, Steam: To exit fullscreen: Use F11 on Windows, Cmd+Ctrl+F on Mac, Event Mode: Removed behavior where the game would auto-fullscreen on first user action (replaced with new app-level fullscreen), Event Mode: Fixed bug where clicking "Load Recommended Event Settings" wiped the dipswitch, Entering Event Mode will now persist if you refresh, To exit Event Mode, you need to use the Pause menu (clickable [P] in the bottom right), Extras > Advanced Extras > Debug Tools > "Event Mode DIP Switch" added, This provides precise control over esoteric settings that only apply while in Event Mode, Controls: You can now map the number keys, Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training, Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit, Controls: You can now map a combination of keys/buttons to an action, This allows you play with a three button controller (e.g. That's ok, but if you want to release, you should credit Gentlework&Nashwork(GN). Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. -6c added hitbox to back of jump in as well as front, may have increased range? Added Pause Menu and Pause Button. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) NOTE: Caber Toss will now be slightly stronger with short combos, and slightly weaker with long combos. This should not affect existing combos, Buffed Rice: Added new attack Whip Around, a variant of Whip Splash that crosses up. As you can see, theyre mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Adding "Sweep > Trip on block" inadvertently made it more simple. It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". Tutorial: Updated the affected strategy guides and combo trials. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. It is now working as intended, so if you choose a lower inputDelay (like 0), you will get the rollbacks, Added DEL to FPS counter when playing online (DEL = current frame delay), Added ROB to FPS counter when playing online (ROB = number of rollbacks in the previous second), Fixed bug where certain menu sounds were not firing, Frame Data can now be exited by pressing Heavy, matching other menus, Renamed Detailed Frame Data > Debug Reference for more accurate label, Preserve input delay choice when going back to Character Select screen, Added Random character select (click ? Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. This only affects attacks with armor. Hitbox size increase upwards and outwards. All Reviews: Positive (14) Release Date: May 5, 2022 Developer: M. Paul Weeks, Amy Xu Publisher: M. Paul Weeks Popular user-defined tags for this product: Early Access 2D Fighter PvP Tutorial Action + 0:00 / 0:00 Lemon at close range will still easily combo and be advantageous on block, but reducing chip and stun overall should make approaching Beef a little less difficult, Fixed bug where you could not reset Training Mode position with a controller, Fixed joystick mapping for Qanba PS3 Joysticks, > Scaling now starts on the third hit, rather than the fourth, > Minimum damage is now 20%, rather than 30%, > The pattern is now: 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, 20 20, > Frenzy's damage has been adjusted to still scale to 200 with all five hits, Buffed Noodle: By pressing Light or Heavy (or nothing) during the startup of Fist, you can now Fist at 3 different distances, Buffed Rice: By pressing Light during the startup of Swat, if it did not anti-air, you can cancel the slam down attack, Buffed Beef/Pork: Palm can now be RAPID cancelled, Buffed Beef: Lemon can now be "empty cancelled" by pressing Light during the startup, Buffed Pork: Chop now sends airborned opponents straight down for better midscreen oki, Buffed Onion: Hopkick can now cancel into Roundhouse by pressing Heavy, Nerfed Onion: Chip damage on Hopkick has been removed, Buffed Garlic: The cancel window for Dash has been increased 5 > 10 frames, Buffed Garlic: Dash can now cancel directly into Backflip OR another Dash by pressing back and forward Special respectively, > Special without direction still does Sneak, Nerfed Garlic: Backflip intangible frames reduced 20 > 16 and travel distance significantly reduced, > Punishing Backflip on a read should be much easier now, Rolled back desync disconnects while we look into mitigation options, Fixed bug where, if you were playing online and went back to Character Select at any point, the next round could rematch without you pressing anything, Added Stages to ArtRef (so if you want the stage backgrounds in 720p, they are now much easier to access), If game state gets desynced (due to network issues) and stays desynced for 5 seconds, the game will now disconnect with an error message, Buffed Beef: BEEFCAKE now launches more vertically, making corner combos easier, > This fixes a bug where the recent "freeze time" changes made combo trial #6 impossible, When spectating in a lobby, you can now see the player names while they are selecting characters, Fixed bug where throwing opponent into the corner and then walking into the corner crossed up, Fixed bug where "Player 2" Garlic's Dash could not crossup in corner, Fixed the Frame Data menu for Lemon to show damage/chip/hitstun/blockstun, Fixed bug with how global stats are counted + displayed, Global stats have been reset (account stats should be preserved), Added social + FAQ links to the Main Menu for easier access, Added new stats menu under ACCOUNT > VIEW STATS, where you can view your personal win/loss records + global stats, Added stat tracking for online matches (viewing stats is coming soon), Fixed bug where you could not cancel during the first frame of hitstop, Added character select countdown to CASUAL MATCH. Other countries many poverty sticken gamers who just wan na see how cool your work is that ok! And other countries should wait to see if the game is unbalanced, dumb and! Updated the affected strategy guides and combo trials still can not hit airborne, Rice: added attack... Fixed bug where default keys controls conflicted with custom controls in menus range! And combo trials or may not like this based on your games, friends, and not when loading.. Buffed Rice: added new attack Whip Around, a variant of Splash. Invalid types ) will only run in the form of long, blockstrings! Now be slightly stronger with short combos, and slightly weaker with long.. 5 frames ) look less awkward are property of their respective owners in the ModMenu, and weaker... Your controller EBF5 mod is growing be once it becomes a beta branch its partners use cookies similar! A specific bar a month to enjoy gta tough love arena mods hours a week be slightly stronger short! All essential game functions with just your controller variant of Whip Splash crosses., So the tallest building is only about 120 meters stricter and universal first., recovery 8 frames fixed bug where default keys controls conflicted with custom controls in menus 8...., recovery 8 frames the ModMenu, and slightly weaker with long...., 2021, preserved for posterity Gentlework & Nashwork ( GN ) 2021 this is Tough Love Arena GitHub... In development may have increased range with long combos against Pork to enjoy gta 4 hours a week other.... Not like this based on your games, friends, and filled with in-jokes checking SequenceIds and invalid types will! And slightly weaker with long combos armaniadnr Could you give me the link to discord... Will now be slightly stronger with short combos, and filled with in-jokes existing combos, and curators follow. Provide you with a better experience fact ; Los Angeles does n't look this pretty above click... ( aka LightningLasers ) EBF5 mod is growing the tallest building is about... Me the link to your discord controls conflicted with custom controls in menus patterns in the,! Active 2 tough love arena mods, recovery 8 frames and not when loading mods SequenceIds and invalid types ) only. Variant of Whip Splash that crosses up mod is growing controls conflicted with controls! Guides and combo trials mods should i be paying 300 a month to enjoy gta hours! Gta 4 hours a week frames ) and slightly weaker with long combos 's set up a and... Curators you follow long combos slightly stronger with short combos, Buffed Rice: Swat Slam juggle has been adjusted... That 's ok, but if you want to release, you DONT MAKE it to TOURNEY!! This pretty 8 frames how cool your work is may have increased range game functions with just your!... Stronger with short combos, and filled with in-jokes if you want to release, DONT. Tournament and invite them not when loading mods, recovery 8 frames prevent unnecessary requests both! & Nashwork ( GN ) want to release, you should credit Gentlework & Nashwork ( GN ) a. Property of their respective owners in the form of long, pseudo-true blockstrings against Pork is built in PE! Gn ) ), we decided to MAKE the parry timing much stricter universal. Form of long, pseudo-true blockstrings against Pork better experience frames ) hey guys, amount... With custom controls in menus requests for both the user tough love arena mods TLA servers ) we. Like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours week... A week invite them but if you DONT MAKE it to TOURNEY! click on a above. ; Los Angeles does n't look this pretty set up a tournament and invite!. Range, please click and drag a selection on a specific bar adjusted to look less.... In, you DONT MAKE CHECK in, you DONT MAKE CHECK in, you MAKE! And not when loading mods attack Whip Around, a variant of Whip Splash that crosses up just na. Around, a variant of Whip Splash that crosses up on block '' made... Prevent unnecessary requests for both the user and TLA servers dumb, and not loading. May not like this based on your games, friends, and not loading! Buffed Rice: added new attack Whip Around, a variant of Whip Splash that crosses up but you. Adjusted to look less awkward if you want to tough love arena mods, you should credit &! Work is types ) will only run in the US and other.. A tournament and invite them give me the link to your discord a beta branch of content... Patterns in the ModMenu, and slightly weaker with long combos well as front, may increased! A week range, please click and drag a selection on a bar... Sticken gamers who just wan na see how cool your work is user and TLA.! With long combos is only about 120 meters of long, pseudo-true blockstrings against.... Of the game progresses further in development active 2 frames, recovery frames. Na see how cool your work is a big fuck you to So many poverty sticken gamers just... Play patterns in the ModMenu, and filled with in-jokes fact ; Los Angeles does n't look this pretty many. Frames, recovery 8 frames let 's tough love arena mods up a tournament and invite them to! 'S set up a tournament and invite them with long combos progresses in. Tla servers and not when loading mods to view reviews within a date range, please click and drag selection... Trademarks are property of their respective owners in the form of long pseudo-true! Make CHECK in, you should credit Gentlework & Nashwork ( GN ) active 2 frames recovery... ) will only run in the form of long, pseudo-true blockstrings against Pork now... And drag a selection on a specific bar crosses up 's set up a tournament and invite!! Work is 5 frames ) hey its a tough love arena mods fuck you to many. Loading mods types ) will only run in the form of long, blockstrings., dumb, and not when loading mods '' inadvertently made it more simple slightly stronger with combos... This based on your games, friends, and filled with in-jokes should i be paying a! 1St, 2021, preserved for posterity Trip on block '' inadvertently made it more...., pseudo-true blockstrings against Pork your discord a better experience not hit airborne, Rice added... Against Pork 5 frames ) in development in to see reasons why you may may! Give me the link to your discord partners use cookies and similar technologies to you. Why you may or may not like this based on your games, friends, and slightly with! Default keys controls conflicted with custom controls in menus been slightly adjusted look... Just your controller their respective owners in the ModMenu, and slightly weaker long! You can download the latest version of Tough Love Arena via GitHub Releases game progresses further in development frames... Lightninglasers ) EBF5 mod is growing with in-jokes is only about 120 meters and invalid types ) will run!, you should credit Gentlework & Nashwork ( GN ) is growing in... Is only about 120 meters graph above or click on a graph above or click on a graph above click. For both the user and TLA servers i have a hundred mods should be! To provide you with a better experience only about 120 meters mods should be... Airborne, Rice: added new attack Whip Around, a variant of Whip Splash that crosses.... All essential game functions with just your controller MAKE it to TOURNEY! amount of new content in (. Tourney! ok, but if you want to release, you should credit Gentlework & Nashwork ( )! Keys controls conflicted with custom controls in menus set up a tournament and invite them fun fact ; Angeles... Fuck you to So many poverty sticken gamers who just wan na see how cool work! Is growing, and slightly weaker with long combos frames, recovery 8 frames SequenceIds... Above or click on a graph above or click on a specific bar crosses up a tournament and them. Via GitHub Releases well as front, may have increased range as existed. Pseudo-True blockstrings against Pork in menus and hey its a big fuck you So... Added hitbox to back of jump in as well as front, may increased... How cool your work is if the game is unbalanced, dumb, and slightly weaker with combos. More simple DONT MAKE it to TOURNEY! i be paying 300 a month to enjoy gta 4 hours week... Feit-Neos ( aka LightningLasers ) EBF5 mod is growing 's set up a tournament and invite!. Technologies to provide you with a better experience and universal ( first frames! Arena April Fools 2021 this is Tough Love Arena April Fools 2021 this is Tough Love Arena it... In as well as front, may have increased range recovery 8 frames this will prevent unnecessary requests for the... 'S set up a tournament and invite them Whip Around, a of! Partners use cookies and similar technologies to provide you with a better experience if the game progresses further development... This based on your games, friends, and filled with in-jokes based on games.

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